{"id":1004,"date":"2023-01-21T14:27:08","date_gmt":"2023-01-21T14:27:08","guid":{"rendered":"https:\/\/byteboxmedia.support\/?p=1004"},"modified":"2023-01-21T14:28:21","modified_gmt":"2023-01-21T14:28:21","slug":"progress-bar","status":"publish","type":"post","link":"https:\/\/byteboxmedia.support\/docs\/game-launcher-creator-v3\/progress-bar\/","title":{"rendered":"Progress Bar"},"content":{"rendered":"
<\/p>\n
The progress bar<\/a> object is available in the Indie and Developer editions of GLCV3.<\/p>\n For Indie, you can use it for showing the total percentage of a download as an example. For Developer Edition, you can use it for this and much more.<\/p>\n Here you can set the values for the progress<\/a> bar object.<\/p>\n Minimum Value:<\/strong> This is the minimum number value. You can attach this progress bar to a particular feature inside GLCV3. Here are the current options:<\/p>\n AOPS Overall Patch Percentage (%)s<\/strong> AOPS Current File Percentage (%)s<\/strong> Display Music Volume<\/strong>Values<\/h5>\n
\nMaximum Value:<\/strong> This is the maximum number value.
\nDefault Value:<\/strong> This is the default value the progress bar starts at when it is created.<\/p>\nAttach Progress Bar<\/h5>\n
\nThis is the Overall Patch Progress shown as a percentage for AOPS, the built-in patching system.<\/p>\n
\nThis is the current file scan\/download shown as a percentage for AOPS, the built-in patching system.<\/p>\n
\nToggle this to show the current global music<\/a> volume as a percentage.<\/p>\n