{"id":1004,"date":"2023-01-21T14:27:08","date_gmt":"2023-01-21T14:27:08","guid":{"rendered":"https:\/\/byteboxmedia.support\/?p=1004"},"modified":"2023-01-21T14:28:21","modified_gmt":"2023-01-21T14:28:21","slug":"progress-bar","status":"publish","type":"post","link":"https:\/\/byteboxmedia.support\/docs\/game-launcher-creator-v3\/progress-bar\/","title":{"rendered":"Progress Bar"},"content":{"rendered":"

\"\"<\/p>\n

The progress bar<\/a> object is available in the Indie and Developer editions of GLCV3.<\/p>\n

For Indie, you can use it for showing the total percentage of a download as an example. For Developer Edition, you can use it for this and much more.<\/p>\n

Values<\/h5>\n

Here you can set the values for the progress<\/a> bar object.<\/p>\n

Minimum Value:<\/strong> This is the minimum number value.
\nMaximum Value:<\/strong> This is the maximum number value.
\nDefault Value:<\/strong> This is the default value the progress bar starts at when it is created.<\/p>\n

Attach Progress Bar<\/h5>\n

You can attach this progress bar to a particular feature inside GLCV3. Here are the current options:<\/p>\n

AOPS Overall Patch Percentage (%)s<\/strong>
\nThis is the Overall Patch Progress shown as a percentage for AOPS, the built-in patching system.<\/p>\n

AOPS Current File Percentage (%)s<\/strong>
\nThis is the current file scan\/download shown as a percentage for AOPS, the built-in patching system.<\/p>\n

Display Music Volume<\/strong>
\nToggle this to show the current
global music<\/a> volume as a percentage.<\/p>\n

If you wish to use the progress bar to display the value of a file being downloaded using the Download Object<\/a> action, then you need to set that property up in the Download Object action settings, not here.<\/div><\/div>\n

To view the Download Object settings, click here<\/a>.<\/p>\n

Complete (Conditional Event)<\/h5>\n

This is a condition which triggers when the progress bar is full.<\/p>\n","protected":false},"excerpt":{"rendered":"

The progress bar object is available in the Indie and Developer editions of GLCV3. For Indie, you can use it for showing the total percentage of a download as an example. For Developer Edition, you can use it for this and much more. Values Here you can set the values for the progress bar object. […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-1004","post","type-post","status-publish","format-standard","hentry","category-game-launcher-creator-v3"],"_links":{"self":[{"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/posts\/1004"}],"collection":[{"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/comments?post=1004"}],"version-history":[{"count":2,"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/posts\/1004\/revisions"}],"predecessor-version":[{"id":1008,"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/posts\/1004\/revisions\/1008"}],"wp:attachment":[{"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/media?parent=1004"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/categories?post=1004"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/byteboxmedia.support\/wp-json\/wp\/v2\/tags?post=1004"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}