{"id":483,"date":"2022-08-11T08:55:58","date_gmt":"2022-08-11T07:55:58","guid":{"rendered":"https:\/\/byteboxmedia.support\/?p=483"},"modified":"2022-08-11T08:57:27","modified_gmt":"2022-08-11T07:57:27","slug":"aops-troubleshooting-guide-part-1","status":"publish","type":"post","link":"https:\/\/byteboxmedia.support\/docs\/game-launcher-creator-v2\/aops-troubleshooting-guide-part-1\/","title":{"rendered":"AOPS Troubleshooting Guide – Part 1"},"content":{"rendered":"\n
AOPS (Advanced Online Patching System)<\/strong> may seem a bit daunting to look at or configure, but it’s actually very easy. We made the AOPS system to make patching for you as easy as possible, the issue is, all the fields AOPS requires, are actually needed. So when you see all those fields to fill in, without filling them in, won’t make AOPS work for you.<\/p>\n\n\n\n We have a new built-in wizard for AOPS, built right into GLC V2, you can access via File > AOPS Wizard<\/strong>.<\/p>\n\n\n\n AOPS has been developed and tested with hundreds of different types of setups and does work 100%, when there is an issue, 90% of the time it’s a user-error, but no fear, we have written this guide to help and assist you in troubleshooting what it could be.<\/p>\n\n\n\n To enable debug logging, you first need to go into GLCV2 editor, open up your project, go to the AOPS settings and check the box ‘Allow Debugging Prompt’<\/strong>, then rebuild your launcher.<\/p>\n\n\n\n First thing’s first, AOPS contains a built-in debugger, enabling you to see what the potential issue or problem could be. To do this, simply build your launcher<\/a>, then run it as normal and check for updates so AOPS launchers. When AOPS launchers you will be presented with a message…<\/p>\n\n\n\nDebugging the Patcher<\/h2>\n\n\n\n