{"id":546,"date":"2022-08-11T09:51:00","date_gmt":"2022-08-11T08:51:00","guid":{"rendered":"https:\/\/byteboxmedia.support\/?p=546"},"modified":"2022-08-12T14:33:54","modified_gmt":"2022-08-12T13:33:54","slug":"cloud-image-object","status":"publish","type":"post","link":"https:\/\/byteboxmedia.support\/docs\/game-launcher-creator-v2\/cloud-image-object\/","title":{"rendered":"Cloud Image Object"},"content":{"rendered":"\n
The Cloud Image<\/a> object allows you to insert a serverside image directly into your game launchers.<\/p>\n\n\n\n The game launcher will automatically download the image at the start of the launcher (or page switch). This is very convenient as it means you can update images without updating the launcher. You just simply overwrite the image at the server URL and it will instantly reflect across all your launchers.<\/p>\n\n\n\n Image URL<\/strong> Enable Image Click<\/strong> Opacity<\/strong>Cloud Image Properties<\/h2>\n\n\n\n
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Define your Image Location online here. Supports both HTTP and HTTPS protocol. This image will be downloaded with a cachebuster every launcher load, to ensure a fresh image every time.<\/p>\n\n\n\n
If checked, the image can be clicked on. You can then specify an executable (ie: mygame.exe) or a website (ie: https:\/\/yourwebsite.com) and it will launch when the user clicks.<\/p>\n\n\n\n
This enables you to change the transparency<\/a> level of the image in the launcher.<\/p>\n\n\n\nVideo Tutorial<\/h2>\n\n\n\n