Event Action – Change Page

This action will change the page of the launcher. Page indexes start from 0. So for example Page 1 is 0, Page 2 is 1 etc.

Event Action – Launch Registry File

You can tell the launcher to locate a particular executable on the user’s computer through the registry. If you have setup your game with an installer and have written out where the game is installed to in the registry for example. Or using the registry to gather where another executable is installed to. First you […]

Event Action – Launch Local File

The launch local file action allows you to execute/run a local executable file. Local means in the same folder or close to where your launcher.exe is run from. For example, if you type in my_game.exe and my_game.exe is in the same folder as your launcher.exe, then this action will run my_game.exe. If my_game.exe is in […]

Event Action – Open URL

The Open URL event action allows you to specify which URL to go to. This can be any web page/web site/URL. You must specify the protocol (ie: http/https://) at the beginning. Developer Edition users can enjoy the additional parameters property. This allows you to send specific parameters as queries to the URL. In the above […]

Event Actions

GLCV3 contains a new, powerful action event editing system. You will find a series of event triggers around the editor including on button clicks and inside global events. When there are actions available for a particular condition (ie: button clicked) you can create action(s) with the easy-to-use editor which we will guide you through here. […]

Image Button Object

The Image Button object is a button object that uses images for the normal, hover and click states. You can use your own images for this. We recommend that you use PNG (32 w/alpha) for the best effect. Properties Inside the images tab of the object properties you have 3 states to choose from. Normal, […]

Object Panel

The object panel lists all the available objects that exist in GLCV3 for you to use in your game launcher. You can select an object with a single left-mouse click and the description will appear at the bottom. To insert a new object, just double-click it and it will be inserted into your launcher editor […]

Bottom Toolbar

The bottom toolbar inside the GLCV3 editor gives you a quick glance into a few particular properties to look at. We will cover these left to right. Window Mouse PositionThis is the current mouse X/Y position in relation to the monitor/screen. Launcher Mouse PositionThis is the current mouse X/Y position in relation to the top-left […]

Customer Login

If you are a product customer and want to access the private support forum sections and other resources here, login with your Store account.