Text String Object

Text String Object

The Text String Object allows you to insert a static text string into your game launchers. There are multiple customization options such as colors, fonts and sizes. String TextThis is the text the string should contain. String PreviewThis is a preview of what the string will look like, although you will also see the realtime […]

Local Image Object

The local image object allows you to insert an image from your computer directly into your game launchers. It will be packed up and shipped with your game launcher ready for use. Formats supported are Bitmap (.bmp) JPEG (.jpg;.jpeg) GIF (.gif) PNG (*.png) Image FilenameHere you can specify the image filename for the local image. […]

Cloud Image Object

The Cloud Image object allows you to insert a serverside image directly into your game launchers. The game launcher will automatically download the image at the start of the launcher (or page switch). This is very convenient as it means you can update images without updating the launcher. You just simply overwrite the image at […]

The Button Object

The button object is probably one of the most used and most important objects you can use inside your Game Launchers. It allows for navigation, launching of games or apps, launching of websites and checking for updates. Button ImagesHere you have 3 states of the button. UP (default, no mouse hover), HOVER (when the user […]

Object Layers

Working with layers in GLC V2 provides an essential way to design and organise your Game Launcher design into easy layers. Layers are vital for allowing some objects to appear above or below other objects. For example, framing can be important if you want to show a video with a surrounding frame. Or maybe an […]

Game Launcher Live Editor

Game Launcher Creator offers you a completely live WYSIWYG (What-You-See-Is-What-You-Get) experience when it comes to designing and developing your game launcher. The live editing window shows exactly how it will look when you ship out your game launcher to your players. Here are a few tips for working with the WYSIWYG editor for game launcher […]

Object Properties

The object properties dialog allows you to modify specific settings or properties for the selected object. Most of the objects can also be moved or resized to specific co-ordinates or sizes using the Position & Size boxes at the top of the dialog properties sheet. Some objects cannot be resized or have their layers changed, […]

The Object Tool Panel

The Object Tool Panel The Object Tool Panel in Game Launcher Creator V2 is a palette of objects that you can insert directly into your Game Launcher. As soon as you select an object, it will load it in to the editor, creating a new object. From there you can move, resize and edit the […]

The Object Inspector

The Object Inspector dialog is an important dialog in Game Launcher Creator. The Inspector allows you to view and inspect all objects that are a part of the currently editing page. This is useful if you have two objects overlapping that you may not be able to grab inside the live editor. From this dialog […]

Launcher Pages

Standard Game Launcher Pages In GLC V2, you start off with two pages, Splash and Main. To edit either page, you can right-click on any of the pages and a popup menu will appear. From here you can select Edit Page or Page Properties. Edit page will instruct the editor to load up that particular […]

Customer Login

If you are a product customer and want to access the private support forum sections and other resources here, login with your Store account.