Game Launcher Live Editor

Game Launcher Creator offers you a completely live WYSIWYG (What-You-See-Is-What-You-Get) experience when it comes to designing and developing your game launcher. The live editing window shows exactly how it will look when you ship out your game launcher to your players. Here are a few tips for working with the WYSIWYG editor for game launcher […]

Object Properties

The object properties dialog allows you to modify specific settings or properties for the selected object. Most of the objects can also be moved or resized to specific co-ordinates or sizes using the Position & Size boxes at the top of the dialog properties sheet. Some objects cannot be resized or have their layers changed, […]

The Object Tool Panel

The Object Tool Panel The Object Tool Panel in Game Launcher Creator V2 is a palette of objects that you can insert directly into your Game Launcher. As soon as you select an object, it will load it in to the editor, creating a new object. From there you can move, resize and edit the […]

The Object Inspector

The Object Inspector dialog is an important dialog in Game Launcher Creator. The Inspector allows you to view and inspect all objects that are a part of the currently editing page. This is useful if you have two objects overlapping that you may not be able to grab inside the live editor. From this dialog […]

Launcher Pages

Standard Game Launcher Pages In GLC V2, you start off with two pages, Splash and Main. To edit either page, you can right-click on any of the pages and a popup menu will appear. From here you can select Edit Page or Page Properties. Edit page will instruct the editor to load up that particular […]

Launcher Settings

Game Launcher Settings Window TitleThis is where you state your launcher title. It’s best to put in your Game Name here. This is not just used for Window Title but also creating temp directories where updates/patches are downloaded to. AuthorThis is where you state your Author name (or company name). Window Size (Width x Height)Specify […]

AOPS Troubleshooting Guide – Part 2

Over the last 3+ years we have handled many queries and issues regarding AOPS. AOPS works 100%. However, sometimes a typo, a file issue or a server issue can cause it to be thrown out of loop (or into a loop). We have the original AOPS Troubleshooting Guide here. Please make sure you run through […]

AOPS Troubleshooting Guide – Part 1

AOPS (Advanced Online Patching System) may seem a bit daunting to look at or configure, but it’s actually very easy. We made the AOPS system to make patching for you as easy as possible, the issue is, all the fields AOPS requires, are actually needed. So when you see all those fields to fill in, […]

AOPS Advanced Online Patching System Tutorial

Introduction The AOPS (Advanced Online Patching System) is included with Game Launcher Creator V2. AOPS is a fully advanced, modern, efficient and fast patching system that you can integrate directly into your game launchers for updates. In this step by step written tutorial, we will explore how to use AOPS from A to Z to […]

An Introduction to Game Launcher Creator V2

An Introduction to Game Launcher Creator V2 Here is a quick introduction video to getting started with making your own custom game launchers with Game Launcher Creator. Our software makes it VERY easy for anyone to design and develop a custom game launcher, or even use one of our pre-made launcher templates. Our software utilises […]

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