Command Line Patch Builder
The command line patch builder can be used standalone with the Developer Edition of Game Launcher Creator V3. In order to use the standalone patch compiler, you must send all the necessary (and some optional) command line switches to it. We will cover them here. Notes for using the CLI...
Read moreBuilding a New Game Patch
GLCV3 contains it's very own built-in patching system called AOPS2. AOPS stands for Advanced Online Patching System. This is the second, more faster and more efficient version, hence the 2 at the end of the acronym. Building a patch for your game is very easy with Game Launcher Creator. Here...
Read moreAOPS2 Help
Cachebuster Type By default, AOPS2 sends a cachebuster query with every patch file to download. This ensures it doesn't use any server cached copy of the file and uses the direct file from the server. If you are using one of our patch servers, it is ok to use None...
Read moreCreating a New Game Version Patch
Once you have read through and setup your initial game files, every time you want to perform an update, you simply just need to build a new patch version. We will show you here how you can do that. Creating a new version Inside the Patch Builder, underneath the menu...
Read moreAOPS2 Command Line Switches
If you are using GLCV3 Developer Edition, you can completely and fully control the AOPS2 Patching System with command line switches. Here is a list of the available switches including a description for each. Please note, any switches that need additional data attaching to them (ie: /P<url>) you must ensure...
Read moreDebugging your AOPS2 Log
Inside GLCV3 and the AOPS2 patching system, we have included a feature to debug your game patch system on a user's computer. To do this, you just run your patching system as you normally would, except this time you need to include the /Y1 commandline for the action. We strongly...
Read morePre and Post Requisites
Pre and Post Requisites allow you to check particular conditions before and/or after the patch process. Prerequisites allow you to perform checks before the patch process starts. Postrequisites allow you to perform checks after the patch process has completed. This allows you to check certain things like is a particular...
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