Text Box
Text boxes allow you to provide user input inside your game launcher. They can be useful for collecting or using user data that has been inputted. With the Developer Edition, you can save the data to an INI file or even send the data as part of a Query String. Fonts You can change the […]
Progress Bar
The progress bar object is available in the Indie and Developer editions of GLCV3. For Indie, you can use it for showing the total percentage of a download as an example. For Developer Edition, you can use it for this and much more. Values Here you can set the values for the progress bar object. […]
Video Files
Video files are supported directly inside your custom game launchers. Even though we support AVI, MP4 and many other formats, we highly suggest you convert your video to WMV (Windows Media Video) format. This is the easiest and most compatible format across all computers. Your users probably will not have the codecs installed for an […]
GIF File
GIF files are supported in GLCV3. You can choose from any GIF file in your library. Simply click the browse library button and select the GIF you want to use from your launcher library. Loop GIF Toggle this to ON to loop the GIF animation. If it is OFF, the animation will play once and […]
PHP Query String Object
PHP Query String objects are a powerful feature of GLCV3. They allow you to ping or send data to an online script or database and display the data received. Let’s take a look at the available settings. Please note, not all settings are available in all editions of V3. Fonts From here you can choose […]
The Text String Object
The text string objects allow you to put in text directly into your game launcher. There are three options available; left-aligned, center-aligned and right-aligned. You can choose which one to insert from the Object Panel. Fonts From this setting you can change the Font of the text, the font size and any effects such as […]
The Image Object
The image object will be one of the main objects you use inside your game launcher. It allows you to import an image to use as part of your design. Please Note – Do NOT use the image object for your main “background” image. Please use the Background Image property inside the Page Settings as […]
Text Button Object
The Text Button object allows you to create a custom text button to use in your launcher. Here are the settings available. FONTYou can change the font name, font size, bold and italic effects here. COLORSBackground Color – This is the background color of the button.Font Color – This is the color of the text […]
Quick Properties Panel
When you select an object inside the real-time editor window, the right-panel changes to show the quick settings for this object. Some you can change in real-time. Object NamesI: – Internal Name – This is the internal reference name for this object. You can copy this to use in some settings and property dialogs, like […]
Pages Panel
The pages panel allows you to manage your launcher pages. The top-right three buttons are as follows: Refresh – Refresh the current pages from your project fileAdd New Page – Add a New Page to your game launcher projectEdit Selected Page – Opens up the settings for the selected game launcher page You can also […]