Build Launcher Dialog
The Build Launcher dialog allows you to select some additional options before compiling your final executable launcher. The space at the top is the status window which will show you updates on the build process. When building is complete (or fails), additional buttons will appear allowing you to view the...
Read moreThe Launcher Library
Each launcher project has its own Library. This is a media library. You can import all of your media and assets into here to use in your launcher design. You can click the Import button to import multiple files, or you can simply drag and drop files directly into this...
Read moreColor Dialog
The color dialog The built-in color dialog allows you to choose a color to use for that particular setting or property. You can simply hover over the color chart with your mouse to select a color. There is a quick palette of colours to use just below the color chart,...
Read morePages Panel
The pages panel allows you to manage your launcher pages. The top-right three buttons are as follows: Refresh – Refresh the current pages from your project file Add New Page – Add a New Page to your game launcher project Edit Selected Page – Opens up the settings for the selected game launcher...
Read moreObject Panel
The object panel lists all the available objects that exist in GLCV3 for you to use in your game launcher. You can select an object with a single left-mouse click and the description will appear at the bottom. To insert a new object, just double-click it and it will be...
Read moreStatus Toolbar
The bottom toolbar inside the GLCV3 editor gives you a quick glance into a few particular properties to look at. We will cover these left to right. Window Mouse Position This is the current mouse X/Y position in relation to the monitor/screen. Launcher Mouse Position This is the current mouse...
Read moreEditor Preferences
Language GLCV3 features a unique twist on languages for our editor application. We now use our very own AI language interpretation. From this section in the preferences dialog you can select your native language here. From this point forward, GLCV3 will render all future dialogs to the best of its...
Read moreThe Template Manager
GLCV3 comes with a built-in template manager. Inside the Template Manager, you can freely browse all the templates freely available for you to download and use inside GLCV3. Installing a new template To install a new template, simply select one from the list and hit the 'Install Now' button. A...
Read moreWorkspace Toolbar
The workspace toolbar is the Main Toolbar for the GLCV3 editor application. This toolbar features everything you need in order to create, open and edit your launcher projects. All of the above icons contain 'tooltips' so if you hover over the button with your mouse and wait a second, it...
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