The Build Launcher dialog allows you to select some additional options before compiling your final executable launcher. The space at the top is the status window which will show you updates on the build process. When building is complete (or fails), additional buttons will appear allowing you to view the Build Log file, useful for reading and searching the documentation for the error in order for you to fix the failure.
Additional Build Options
Here at the additional build options.
Specify the name of your executable launcher file here. If it is left blank, launcher.exe will be used.
Toggle this to ON if you want to include the AOPS2 patching system in this launcher build.
Toggle this to ON if you wish to have WebKit+ support inside your launcher build. If you do not select this, WebKit+ objects will not appear in the launcher. If this toggle button is disabled for you, it means you do not have the plugin. You can download the plugin here.
Toggle this to ON if you wish to build your game launcher with a custom icon file.
You must specify the full path to the Icon file here. You can type it in or use the browse computer button to locate it.
Read more here about proper .ico files.
Please note – Trying to modify the icon of the binary executable outside of the GLCV3 environment is against our terms and conditions and could see your license terminated. Please ensure you only change the executable icon through the use of our internal plugin. License keys terminated for this action will not be reinstated.
If you wish to encrypt your configuration data for the launcher, you can do so by checking this box. This is automatically included in the Developer edition. Other Editions can access this feature via a plugin from the Store.
If you are creating a Minecraft launcher, you must toggle this to ON in order for your launcher to support Minecraft. If this box is disabled for you, you don’t have the plugin installed. You can download the plugin from our store here.